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Design · Prototype

Test the idea before you pay to build it.

I build a prototype that lets you see, click and test the solution — in whatever form answers your question fastest.

Building the page…
Example scenario, not a client project. A field-service company wants technicians to get repair instructions from AI based on a photo of the fault. Instead of building an app, a coded prototype is built in a week on 30 real service tickets. It turns out the AI recognizes the device well but gets older models wrong — so the design has the technician confirm the model before the instruction.

Is this for you?

  • The team has been discussing an idea for weeks, and no one has seen it yet.
  • You want to show the idea to the board or investors working, not on slides.
  • You don't know whether AI can handle your real data.
  • You want to test the process with users before building it.

What I do

  • Clickable prototype — in a design tool; fast, good for testing flows and screens.
  • Coded prototype — a live app built quickly with the help of AI (so-called vibe-coding); it lets you check how the AI really behaves.
  • Workflow prototype with real data — the whole process on a few real cases, including the human steps.

How I choose the medium: I start from the question the prototype has to answer. "Will people understand this flow?" — a clickable prototype is enough. "Can AI handle our documents?" — it takes code and real data.

The AI layer

  • A prototype with a real model shows things a mockup can't: response time, errors, unpredictable results.
  • I check how the interface copes with an uncertain or wrong AI result, not just a perfect one.
  • I test the human checkpoints from Workflow & roles on real cases.

What you get

  • A working prototype with a shareable link.
  • A description of what the prototype tests — questions, assumptions, limitations.
  • Test scenarios — ready to use in Testing.
  • Lessons from the build — what turned out harder or simpler than we assumed.

How it runs

  1. The question — what exactly the prototype has to test.
  2. Choosing the medium — clickable, code, or a workflow with data.
  3. Build — in short cycles, with a review every few days.
  4. Demo and first tests — with the team, then with users.

Roughly from a few days (clickable) to 2–4 weeks (code with data) [to be confirmed].

How we'll know it worked

  • The question we started from has an answer.
  • The team and decision-makers see the same solution, not each their own version.
  • It's clear what to build, what to change and what not to build at all.

What this doesn't cover

A prototype is for learning, not for production. It isn't secured, scalable or maintained — production code is written by your team or a vendor.

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